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You can replace DLSS with AMD FSR 2.0 in Cyberpunk 2077 with this mod



Editor’s take: A modder has discovered a means so as to add FidelityFX Tremendous Decision 2.0 to Cyberpunk 2077 by piggybacking off of DLSS. It is nice software program and if you do not have an Nvidia RTX GPU that may reap the benefits of DLSS, changing it with FSR 2.0 is not a nasty thought.

According to its author, enabling FSR 2.0 by way of the mod nearly doubled their 4K efficiency on a GTX 1080, to 45 fps. And, as you may see for your self within the screenshot beneath, the standard is phenomenal in comparison with the sport’s FSR 1.0.

They clarify briefly the way it works on their web page. In abstract, each DLSS and FSR 2.0 use the identical kinds of temporal information and the mod is a translator that converts the data meant for DLSS into FSR 2.0 instructions. Its information subsume the place of the DLSS libraries and the sport treats them the identical.

So no, the title above is not clickbait. FSR 2.0 fully replaces DLSS and you turn it on by making an attempt to show DLSS on within the in-game settings. It nonetheless solely has one mode, not like official FSR implementations which may have a number of, however you may choose any DLSS high quality setting you want to show it on.

Photographs by way of PotatoofDoom1337

Its writer notes that the mod has a number of different lacking options and bugs and points, comparable to some minor ghosting whereas driving a car. It is nonetheless in growth and for now only a “proof of idea,” in keeping with its web page.

Small points apart, the mod is pretty trouble-free. It really works with any GPU that may play Cyberpunk, together with the little AMD GPU within the Steam Deck. It additionally appears to play good with different mods like Cyber Engine Tweaks and can “in all probability” work effective with different visible high quality mods, like Reshade.

It might even be tailored for different video games as properly, in keeping with its writer. Any sport that makes use of the present model of DLSS ought to output the data that the mod wants, which means that it could solely take “a bit of labor” to carry it throughout.

Ideally, CD Projekt Purple will put some work in themselves and implement it correctly. It would not be stunning in the event that they included it with replace 1.6, which might present up within the subsequent few days or the following few months.

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