In short: Builders seeking to get their apps to the highest spot in a cell app retailer now have a fairly good thought of what number of downloads it takes because of the newest report from analytics agency Sensor Tower.
It now requires roughly 156,000 downloads on any given day to get a free, non-gaming iPhone app to the primary place within the App Retailer within the US. In 2019, it took a mean of simply 114,000 every day downloads to perform the identical aim.
iPhone video games used to command extra downloads than common apps, however that has since flipped. Yr to this point, it requires simply 93,000 every day downloads for a recreation to achieve the No. 1 spot within the US. Again in 2019, a dev would wish roughly 171,000 downloads to land on the prime of the mountain.
Over on Google Play, non-gaming apps require 56,000 every day downloads to achieve the highest spot – down from round 83,000 in 2019. Android video games vying for the highest spot want simply 37,000 every day downloads to hit pole place. Three years in the past, an Android recreation required roughly 114,000 downloads to achieve the highest of the rostrum.
Breaking into the highest 10 on the US App Retailer and Google Play is even simpler. A non-gaming iPhone app wants simply 52,000 every day downloads to make the listing and a recreation wants solely 26,000 downloads. A non-gaming Android app should hit 29,000 every day downloads to crack the highest 10 whereas video games want as few as 16,000 every day downloads to take the tenth place.